Ds2 iframes. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Ds2 iframes

 
We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (Ds2 iframes  Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration

reddit post . I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. And yes rolling away will help too but won't save you all the time. Attunement Information. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. Defense and Armor - How physical and elemental defense are calculated, and why physical defense is weaker than elemental defense. Agility Calculator. Running at a higher framerate doesn’t change the total invincibility duration, but the duration. Dark Souls Youtube channel - Tutorials, challenge runs, pvp. The stats that determine agility are attunement and adaptability. . I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. Also, you only get 3 iframes when rolling when going from 85 to 86 agility. Iframes don't come from limitation of hardware but from limitation of human perception to account for player character's AND enemy's model peculiarities. I'm not against having iframes on backstep in DS3, but not as many as DS2 had. In 10 minutes, you can farm 214200 souls. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. So step 1 is the decide how much ATT you want. 125 = 94. DS1 seems to be comparison of the poise number and poise damage of a single weapon hit while DS2 and DS3 seem to have an exponential or multiplicative factor for poise damage on each hit. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. 96 agility gets you 11 iframes, same as DS1 medium roll. Jokes aside, I actually think DS2 rewarded different playstyles. I was under the assumption that those were for rolling only. 93 votes, 114 comments. 2667s. iframes. If I had to guess why people love Bloodborne and hate ds2, it's because Bloodborne is the easiest game and ds2 is the most difficult. HP and iframes are just ways to make the game more forgiving, since this game is all about punishing your mistakes, making it more forgiving is an essential part. Adaptability determines your character's status effect resistances, agility, poise, and poison bonus. Also wait a breath after you perry so they finish their animation then you can repost them. Most pvp builds used 105 agility in DS2, that was also 13 iframes. I could not find iframe data for Demon Souls, but I would guess it's similar to DS1 being its predecessor. ADP just increases it. But attunement also boosts agility, though to a much lesser extent. nexusmods link down below. I'm not asking for super iframes, just reasonable enough to swipe through most medium/short speed boss attacks. #5. Dark Souls 2 releases and a few months later Miyazaki is named president. The changes improve iFrames, ADP ring changes, the ability to consume estus and items while walking, and enhanced lighting. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it… Well DS2 tied iframes to a stat, lol. Best Builds from the Best Data. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. Adaptability was buffed in an attempt to not make it a useless stat like resistance in DS1. This also R2 + O is broken I use it a lot. ty again for all the love and support r/DarkSouls2, it's meant a lot this hollow :) 1 / 4. there are only 2 stages in DS2,fast roll and fat roll the difference is when you are at 50% weight you have a longer roll,covering more distance (meaning more iframes) than if you were at 65% Basically the difference is progressive rather than instantaneous if that makes senseWell there was certainly the possibility of there being a bug, but basically with double the framerate you get double the iFrames. Unfortunately, dodging for distance is so iffy in Souls games, and while they encouraged blocking in DS2, having one player being able to iframe and the other not created a lot of inconsistency. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and iFrames but they CANT do it for the weapon durability bug. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. At 95 Agility, it takes 63 frames (2. 99 or 100 (since the UI doesn't spit out the proper numbers) is default DS1 rolls (12 iframes), 105 is one more iframe (at 13), and with simpletons ring at 106 (meaning 111) you can get the equivelent of Dark Wood Grain ring from DS1 (14), which is why people recommend them. Adaptability is an Attribute in Dark Souls 2. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. It may not have as much counter damage as the Rapier, but Dex scaling is hardly ever useful, so the Estoc can get a little more oomph with its higher strength scaling. Note that the most important thing of adaptability is that it boosts your agility stat, which in turn increases the iframes of your rolls and backsteps. Add this game to my: Favorite Games. Attributes can be increased by assigning points into them when Leveling Up. Mr_Penguin_007 (Topic Creator) 4 years ago #3. Naked fast rolling is very close, but unless you're running around at 0 encumbrance you're going to be a bit slower. In dark souls 3 you have 13 iframes under 30% equip load and 12 under 70%. Here's the number of iframes you get based on agility. Agility is hard capped at 120. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Reinforces equipment up to +6. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. So there's that. Dark Souls 2 releases and a few months later Miyazaki is named president. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. rathalos fireballs. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? ADP is in ds2 that effects the IFrames you will receave. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. It is like parryies when it comes to timing indeed. Agility only affects iFrames. There's a specific point that you can kill all of them with one soul appease miracle. So, you have to predict to consistently backstep without getting hit. What is a good adaptability to have so it feels similar to the orginal game. Full animation = 17. Step 2 is to decide how much agility you want (which is what you're asking). Theyre kinda late in the backstep. Dark Souls 2 imo, is easier than 1 and 3, regarding difficult. EDIT: wrong about fat roll, it's 9 frames, not 8. 85 Agility - 3 frames. . The only comparison is the sense of exploration, many diverse map and the fact that you explore a continent rather than a region. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. In the early game most players rush ADP until 105 they get 105 agility which gives u the same i-frames as ds1 and. You don't actually need iframes to get through the early part of the game. Use. To achieve 105 Agility: 25 ATT 25 ADP, for casters. I would say 96 or 99 is perfecly fine. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. 93 votes, 114 comments. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. Frames of animation when your character is invincible. If you REALLY want to respec you need a Soul Vessel. Also, a monster's body can drag your invulnerable self along with it during an attack so that you are struck when the iframes end. Shadow Dagger and RSS are the best daggers, with BFS being a rung down. No idea if 0% increases the. Both ADP and ATT increase Agility. I stuck so many hours into the second game and got so…Equipment Load. ADP and ATN should both be at level 3 (Agility 103) - 12 iframes. 4167. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. In DS2 they…Attunement is an Attribute in Dark Souls 2. So don't go over 105. It's a lot more noticeable when locked on to an enemy, because trying to roll diagonally will instead make you go in a straight direction. TheEldenFeet 2 yr. I don't get the hype. However, I am now getting into DS1, and I feel like rolling and getting the iframes is much harder. But hey, it was a DS2 feature so it must be bad because DS2 is just the worst game ever, amirite? #8. If. The key ones are 96 (11 iframes), 99 (12 iframes), 105 (13 iframes) There are also backstep breakpoints but most people are generally less focused on this. critical strikes (usually. Roll distance vanilla has value 5. I have yet to try a pure spellcaster or greatshield buildthe inherent poise you get comes from your lowest stat between endurance and adp, so if you evenly increase endurance and adp ( etc 30/30) you're poise will continue to increase. I think dark souls 2 deserves a decent amount of the criticism it gets. An ultra greatsword, the heaviest of weapons. Agility improves iframes. ADP in Dark Souls 2 is a stat that increases speed of some actions and increases i-frames. Quality: all of the above. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. The Chrome team is currently working with other browser vendors to get the proposal reviewed. Changes. I don't get the hype. iFrames = 9. Dark Souls 2 - Dodging guide. pass the big guy and get some skills, you’ll come back to him later. Backstep in DS2 has benefits that are OK without Iframes, kind of. Once you find the best build for your character, you'll find yourself going toe to toe with players around Dark Souls II. I really doubt it. Almost as useless as long sword users. If there are any problems, please let me know. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. 1) * 1. 384. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Dark Souls 2 had an entire stat, Agility, dedicated to. Depends. 25 seconds) It's almost as bad as DS2 iframes. It just depends on how much you're comfortable with to invest in. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. Assuming you have 16 points in attunement for 3 spell slots: Match 13 DS1 fast roll iframes with 28 adaptability -1 with 20 points in ADP -2 with 16 points in ADPThe worst thing to do is roll away from an attack while also trying to iframe it because you're highly likely to get hit at the end. 6 points/second. It's not like DS1 or DS2 where rolls can differ a lot. There is no gain in iframes from 105 to 110. I'm going to try to farm some souls just to test adaptability over 100 stat , I didn't really have an enjoyable experience with the game because I prefer rolling over blocking but unlike ds1 I always get caught when I know I. In ds1 and ds3, a light roll has 13 iframes. 25 seconds) It's almost as bad as DS2 iframes. Dark Souls 2 - 5 points of agility = 5 iframes (you died on a lot of hits). ADP and ATN should both be at level 2 (Agility 101) - 12 iframes. As someone who likes ds2 a lot but considers it the worst of the series, ADP is an actual problem, it affects iframes by a lot. The distance traveled during a roll or backstep depends on the equipment load a player has. That give them better reaction times and strategies. Seriously those early levels don't really matter and the items needed to respec are rare. It's basically not explained as to what it does. About the rolling iframes. 124 votes, 54 comments. The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. Poise. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. ATN boosts Agility but less effective than ADP. Both have less health than Aava, but their damage is the same, and Zallen can go into an enraged state where he deals more damage and suffers less in. Finally start to play with a RoB+Chlo+TDR Butcher's Knife with a. 10 ATT 30 ADP, If you dont care about magic. 75. gdubrocks • 5 yr. Getting hit by something that shouldn't have hit you: The entire Series has a hitbox problem, some attacks just have wierd hitboxes. Am I missing something? Also invasions are dumb as hell. In all other fromsoft games dodging has a net i-frame count, so it just takes getting used to the timing, but ds2 tied iframes to a stat meaning if u dont level adp some attacks are literally undodgable thanks to lingering hitboxes. 100 Agility - 7 frames. As everyone else says adp is what your looking for. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. The Estoc has more synergy with the stone ring too, allowing for it to be better at stunning than the Rapier. Build Name: Belmont Family. How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. 4s DS1 fast roll had 13 iframes, same amount as medium/fast in DS3. Dark Defence in Dark Souls 2. reddit post. 5 full seconds O_o ) Medium Roll: Agility determines how many iFrames you get. iFrames = 9. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Staggered: an enemy's attacks causes you to temporarily be paralyzed, leaving you vulnerable to consecutive hits. Shrugging off the PvP by rushing the door was a perfectly valid tactic before. Fast Roll iFrames [ 2] = 5. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. Light and med were both 13 frames in DS3 and 12 frames for heavy. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. also why can't I always respawn enemies. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. Differently from rolling, the backstep's i-frames do not start at frame zero. Certainly nobody in the community knew how many iframes a given agility gave until somebody spent a great deal of time fighting Licia and rolling through her. CNSninja. 266K subscribers in the DarkSouls2 community. . 85 5. Update: Weight: 70%. nexusmods link down below. Breakpoints for agl you want to aim for 96-105 agility. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. Bed of Chaos and Gravity are the worst. 2) The Heide Spear is a DEX/FTH-weapon, not a quality weapon. Basically, aim 99 agility which gives 12 iFrames. Once I came back to it with more knowledge of the new systems it was a lot more enjoyable. Also, when you block while doing a backstep you shorten the animation while still getting the iframes. 105 agility gets you 13 iframes, same as DS1 fast roll. Maybe shield and rapier with lio ring. 3 - Get 20 Endurance. 4167 seconds) >DS3 0. Also use your strafing mobility and run in and out and outspace him by walking. Yeah, for sure. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. In DS2 you would need 8-9 iFrames (out of 25) to hit approximately 33% of the roll (32%, 36% respectively). And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . (Sometime a couple of hours need to pass in-game before the grave appears). You're mistaking the speed of recovery animation to iframes, rolls have too short recovery in DS3. Notable: at 105 agility you have 13 iframes, which is the same as DS1 fast roll. After coming into the franchise with bloodborne and dark souls 3, I find it really hard to (in my opinion) basically go backwards in control schemes and feeling of the game. Poise was raised from 0. However I always found ADP very useful for any build in Dark Souls 2 due to the increases Iframes. )A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and 4, Xbox 360 and One. Join. " -Dark Souls 2 Wiki, Agility page. . Full animation = 17. Getting your Agility stat to at least 90 and eventually 96 will help a ton with not getting hit during your rolls and drinking your Estus slightly faster. >Evade Window +4: 15 frames (. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. In previous From games a medium roll had I think 11, a fast one had 16, so for that amount of frames you can't be hit. Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. Agility is the stat that affects iframes. So step 1 is the decide how much ATT you. Dodging and iframes is such a huge part of how these games play and having it vary depending on a stat makes it hard to get the muscle memory and reaction times down because they're inconsistent. Some enemies in Ds2 have hit boxes better than some in Ds1 or Ds3. if you have the leap command bound to the 'b'/roll button, the leap animation takes over making it hard to manage a dodge when you need to. I wouldn't go over 105. 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. ty again for all the love and support r/DarkSouls2, it's meant a. nice From. CB is garbage vs good players. Good Adaptability for DS1 Players. Dark Souls Remastered and Dark Souls 3 gives you 13 i-frames when you fast roll, so you're already getting more than both those games. I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Dodging DS2. And if you want to rise your iframes to playable numbers you need at least Evade Window +4. 5000/14 = 357 souls per second. 3 to 0. " LargeTitanite Shard is a type of upgrade material in Dark Souls 2. 1) * 1. One of the greatest Boss entrances in Gaming History and my favorite DS2 Boss!Mild Mannered Pate is an NPC in Dark Souls 2 . The combat will not magically change to be as fast paced as DS3, DS2 was designed around slow, methodical and thoughtful strategies during combat, but having high AGL like that should help you avoid most attacks without an issue. There are certain AGL breakpoints for rolling iframes (and separate breakboints for backsteps), the early ones being at 86, 88, and 92 for rolling. Again in our experiance the fast is always best for us. What is the soft cap for strength in Dark Souls 2? DARK SOULS™ II: Scholar of the First Sin Softcap for both str and dex is 40, but you can go as high as 50. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. The amount of times getting hit coming out of a roll is huge compared to DS1 or 3. Attributes can be. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. Agility [ 1] = 82. All rolling below that will have the same animation, but as your equip load decreases, your roll speed and distance will gradually increase. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. To have the same in ds2 you need 99 agility (for 12) or 105 agility (for 13). Definitely makes em tricky to use. While you get the same number of iframes as DS3, DS2 is a much slower game so there's a different feeling. . 653595047. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Just level what you feel like you're lacking. At what point during the roll do the iFrames kick in? In DS1 they don't start immediately, and instead occur in the middle of the roll. And, I could be wrong, but I'm pretty. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Zweihander is a weapon in Dark Souls 2. The values used to calculate fast roll iFrames come from vegeta311's Agility and iFrame correlation data. Explore Gaming. This duration comes from the console versions of the game running at 30 frames per second. Log in to add games to your lists. Light and med were both 13 frames in DS3 and 12 frames for heavy. Single-family homes make up a large proportion of the market, but Greater Victoria also has a number of high-end luxury properties. Most of the time you'll get hit if you try to pull it off on reaction. 75. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Fast Roll iFrames [ 2] = 5. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Obviously it could be different for ER, but why would. 7 points = 8 iframes (better but many still took a beating). I noticed a lot of DS2 enemies will have attacks where the weapon itself has a lower maximum speed, even if the average speed is the same. Almost as useless as long sword users. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. Running at a higher framerate doesn’t change the total invincibility duration, but the duration itself is measured in these exact increments. Reload to refresh your session. Adaptability: Attunement: Calculate Agility. The starting amount of iframes for dark souls 2 starter classes have only 5-8 frames, while in dark souls 1 and 3, stats do not affect rolling, only equip load does. I wouldn't go over 105. light have longer iframes too Highly doubt that. Dark Souls 2 utterly pissed me off from the very start because of Adaptability. but as the people say , this sort of skill margin is needed to combat the small handful of wildly aggressive enemies which reflect quality game design choices. Sometime before Dark Souls 2 released another small team began prototyping Dark Souls 3. To draw out iframes and punish you for cheesing and staying in melee. Last I had heard, part of the changes to Dark Souls 2. . 1 Equipment Load (Exact was 94. Board Topics. To my mind, the biggest problem this franchise has is the early game experience. . A community dedicated to Dark Souls 2, game released for PC, PlayStation 3 and… In DS2, iframes are tied to your Agility stat (which is upgraded by Attunement and Adaptability). how much Agi you want. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. Havels gear is the OP, the shield in dark souls 3 was probably the best in the game. Yeah I'm not saying get rid of iframes. Reviews. This boss is an absolute cancerous tumor in Dark Souls 2. Aava is a big sabertooth-like ice tiger whose duty is to protect the path to the Grand Cathedral. Dark Defence in Dark Souls 2. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. 2 - Get 20 VIGOR. Updated: 22 Nov 2022 19:56. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility. And you're unlikely to be able to actually detect a single iframe difference. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. 0 (20% more) to do more distance. im fairly new to the ds2, i know that there is a stat called agility that increases iframes of your rolling. I've I framed through an attack only to be hit moments later by the remaining hit box on at least 2 occasions. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Here is the same data on percentages, it really shows the differences. The hit detection is actually fine, you just have no iframes. Except since those 60 frames are still within the same time period, it is essentially the same. no it doesnt. reddit post . Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. 4167 seconds) >DS3 0. smh. Adaptability Information Attribute governing defense and agility. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. 2 - Get 20 VIGOR. Basically you can only roll forward, backwards, left, or right, which is why it feels weird going back to it. This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. It requires 105 agility to achieve DS1 fast roll iframes. Between 0 and 70% equip load gives you the quick roll, but the lower your equip load below 70%, the longer the distance you will cover in your roll and the faster your stamina will regen. This duration comes from the console versions of the game running at 30 frames per second. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Use mad phantom mask, rest peasant set and. The bigger problem is the start up animation for the roll seems way to delayed. 96 is more than enough if you're confident in your ability to roll, while 105 is a lot more forgiving. But so does attunement, though much slower. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. The soft cap for agility is 110. In the early game most players rush ADP until 105 they get 105 agility which gives u the same i-frames as ds1 and. If. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21. 113 Agility - 9 frames. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. Business, Economics, and Finance. The buff on the medium and heavy rolls was the roll speed. Victoria is experiencing low interest rates too. Dark Souls 2 iFrame (Agility) Calculator. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). uhm. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Not doing this is essentially just gimping yourself for no real reason. You dont get the next iframe until like 114 or something and that requires a lot of points! I stopped at 110 just because it was easy. If you do pvp, go for 99agl, for pve you can just keep leveling The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. try dark wood grain ring, his backstep much better iframes than when fast rolling. A Bandit would require a 33 ADP. You could invest into adp and free up the ring slot. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting.